Some games are simply a privilege to play.  From the moment I started Bastion, I had the impression that I was going to come away from it with that feeling, and after a playthrough and a half, it hasn’t waned on me yet.  I expect I’ll start a third playthrough, when I’m done with the second.

If you’ve played through the game, you know that the superbly sparse and evocative writing makes up a large portion of its appeal.  So we were thrilled to have the chance to interview Greg Kasavin, Bastion‘s writer and creative director, for this episode of the IndieCast.  If you haven’t played through Bastion, don’t worry, we stay almost entirely spoiler-free.  (But really, you should play Bastion.)

Our thanks to Supergiant Games for lending us some of Greg’s time, and for making such a phenomenal game.  It was a tremendous pleasure to get to talk to one of its creators, and we can’t wait to see what they do next.

We did ask for your questions, of course, and the vast majority of them are answered within.  And one of you won a free copy of the game!  Was it you?  You’ll have to listen and find out.

Hosted and Summarized by Eric [Ravenlock]
Participants are James [Vigil80] and Greg Kasavin of Supergiant Games
Produced by Clayton [Voodoo]

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