It was the best of times. It was the worst of times.

2014 was a weird year. There were definitely parts that were not super great. Or even kinda great. There were parts that were downright shitty. But as we draw December to a close and look forward to 2015, it certainly hasn’t been all bad. Before it’s over, let’s spend some time talking about the year that was.

Almost everybody’s here for this one – Steve had to sit out, but I’m thrilled to be able to welcome James back to close out 2014. Per usual, the IMmies has no set format, and despite the name we’re not giving out awards. But there were some trends this year that deserved attention, and we dive into those within. We’ll talk about the never-ending onslaught of open-world games with progression mechanics, and the never-ending onslaught of Kickstarter releases (and, to a lesser extent, Early Access ones), and the never-ending onslaught of broken shit from Ubisoft. Lots of never-ending onslaughts, basically. Oh, and one never-ending onslaught that did end (where’d you go, digboxers?).

Some links of interest from the discussion: Space Engineers; DCS World Downloadable Modules (also on Steam, and you might enjoy this video showing off the MIG-21); the new King’s Quest trailer from the Game Awards.

We still didn’t talk about Steam Broadcasting. And I realized as soon as we disconnected that we didn’t even mention Transistor, which is crazy because Bastion was one of my favorite games ever. Maybe we’ll delve into why next time.

For now, sit back and get cozy with a glass of something nice, and let’s bid a fond(?) farewell to the year with The 2014 IMmies!

Hosted and Summarized by Eric [Ravenlock]
Participants are James [Vigil80], Robert [Trebor] and Clayton [Voodoo]
Produced by Clayton [Voodoo]

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