Archive for the ‘ Podcasts ’ Category

Immortal Machines Needs YOU!

This right here is the link to the forum thread! Follow it, it won’t bite. If you didn’t listen to the audio bit yet and don’t know what I’m talking about, read on.

We’re coming up on the end of 2012, and we’d like to get one more episode in the bag before the world ends or 2013 begins, whichever thing goes down.

Traditionally that means it’s time for The IMmies, and we’ll probably still do that early next year after we’ve all caught up on some 2012 games we haven’t played yet, but we were talking about it after the last recording, and going forward we want the podcast to involve you guys more. Immortal Machines is the PC Gaming podcast of Colony of Gamers, after all, and we like to think we aren’t just doing this for ourselves (sure, we’re mostly doing it for ourselves, but not entirely).

So our next episode is going to be crowdsourced. We’re handing the reins to you! (Nothing can go wrong with this plan.) What do you want to hear us talk about? Nothing’s out of bounds as long as it’s PC related – ask us to talk about a new PC game, a forgotten classic, stuff about the state of the industry, whatever’s on your mind. We’re gonna talk about what you tell us to. And while I reserve the right to change this later, my current intention is to leave nothing out – if you post it in the thread on the CoG forums, we’ll say something about it, no matter how long the thread gets. If it’s a three hour episode, then it is.

But that also means that if you make no requests, the episode might be very short.  So go over there and post. Give us some marching orders. Make your podcast monkeys dance!

[Episode 60] Is This Thing On?

Oh hi! I didn’t see you there.

It has been rather a long time, hasn’t it. Sorry about that. In fairness, this is a two way street. You never call, you never write. No, I’m not blaming you. We could both do better.

I’ll get to the point. In this episode we talk about a lot of games, because a lot of games have come out. Spoilers: we like XCOM. We really like The Walking Dead. The rest you’ll need to listen to find out.

Oh, and I promised I would link you to Teleglitch, which you should totally download the demo for because it’s crazy in the good way.

I think that’s everything. Enjoy!

Hosted by Eric [Ravenlock]
Participants are James [Vigil80], Robert [Trebor], and Steve [Dukefrukem]
Produced by Clayton [Voodoo]

(Don’t forget to follow our Twitter feed, and if you want to join the discussion, come visit the forum thread over at Colony of Gamers.)

Going on two years ago now, my compatriots and I dove deep into the topic of sequels in PC gaming, asking the hard questions of whether our physical and digital shelves were too full of copies, spin-offs and follow-ups (sometimes) and whether originality still had a place in the industry (yes).

The sequel to Episode 38 was lost in a tragic warehouse fire.

But the sequel to that is here for your listening pleasure! We have an absurdly crowded house of 7 folks gathered to once again survey the landscape of PC games over the last couple of years and ask ourselves: how do we feel about the games we love and the nigh-endless sequels they receive? The following links may prove useful to you on our journey.

Ultima Online: The Second Age free UO shard
A thing I wrote about Dear Esther
A short film called “Sight”
Hulks and Horrors on IndieGoGo

Alright, I think you’re well equipped now. Strap in for Sequelitis III: The Search for Part II.

Hosted by Eric [Ravenlock]
Participants are Mike [Bandango], John [J_Arcane], Robert [Trebor], Steve [Dukefrukem], and James [Vigil80]
Produced by Clayton [Voodoo]

(Don’t forget to follow our Twitter feed, and if you want to join the discussion, come visit the forum thread over at Colony of Gamers.)

No pithy title this time around, much as I love coming up with them. This episode is just straight-up content, and we’ve packed it full for you.

So what did we talk about? As the title implies, Diablo 3 gets a fair amount of attention, as the 800 lb PC gaming gorilla in the room right now. Couldn’t really avoid it, so we tried to give it its due. (I promised to post our Battletags, so they are: Ravenlock#1691, Vigil80#1885, Dukefrukem#1729 and Bacalou#1908) And E3 is going on, so that too gets discussion time – you may find the following videos relevant to enjoying our conversation (linking GiantBomb videos, because I like those guys).

Splinter Cell: Blacklist E3 Demo
Dead Space 3 Co-Op E3 Demo
Assassin’s Creed III Ship Compat E3 Demo
Watch Dogs E3 Demo
Beyond E3 Demo
Star Wars 1313 E3 Demo

We also talk about the crazy Arma II mod / social experiment “Day Z“, and the RockPaperShotgun articles about it, which you should read. Furthermore, you should check out Windward, which is basically a free online version of the combat of Sid Meier’s Pirates!, and Against the Wall, which is just different and cool.

Finally, at the end of the episode, we’ve got a special treat – an interview with Nathan Hunt of Storm Isle Productions, who are remaking 1997 strategy title Netstorm with their fan project, Rising Storm. You may have seen the forum thread on Colony of Gamers about it – it’s looking great and has been generally very well received by the community. If you enjoy slightly offbeat strategy games, this deserves your attention.

So come on in! We’ve got a lot to catch up on.

Hosted and Summarized by Eric [Ravenlock]
Participants are James [Vigil80], John [J_Arcane], and Steve [Dukefrukem]
Produced by Clayton [Voodoo]

(Don’t forget to follow our Twitter feed, and if you want to join the discussion, come visit the forum thread over at Colony of Gamers.)