Archive for March, 2010

[PAX] PAXCast! (Part 2)

In Part 2, we lament the absence of Perfect World from our recording schedule, but celebrate our more successful ventures, which included checking out some crazy (unnecessarily crazy, in some cases) display technology from ATI and nVidia, a smattering of indie titles, the new and improved, a sweet retro arcade, and a flexible PC case. Yeah, like, you can bend it. Seriously.

Part 3 may or may not be coming tomorrow, depending on our schedules and whether we can finally get together with someone from Perfect World. What will definitely be coming later is a bunch of video from the show floor, about the topics above and more.

We’re going back to play more games (that is to say, to wait in more lines). Please enjoy the Immortal Machines PAXCast: Part 2.

[PAX] PAXCast! (Part 1)

Greetings from Boston! Your skeleton IM crew of myself, Warren and Clayton is at PAX East, and we grabbed a meeting room to discuss some of the things we’ve seen.

In Part 1, you’ll hear our quickly delivered impressions of Tritton gaming accessories (headphones and eyewear), Civ V, how much we were looking forward to talking to Perfect World about their Torchlight-esque MMO (spoilers: that didn’t happen) and various other sundries.

Please enjoy the Immortal Machines PAXCast: Part 1

[Episode 29] When Did The Fun Go Away?

On this edition of the Immortal Machines Podcast, your “no thanks I don’t want to play that PC game anymore” cast of Robert [Trebor], Eric [Ravenlock], Jeremy [Lord Don],  Clayton [Voodoo], and back by special engagement, J Arcane talk about why some PC games just lost that loving feeling. For some it’s just too much of a good thing, for others its just not having the patience to deal with overly consuming adventures and puzzles. And for some it’s just a simple matter of not having the time to really play the damn game, like you did before getting a job, a wife, and a family to look after.

There is the usual line up of “What have we been playing” which we chat about what we have been spending our free time with and what we can afford to play. In the “Retro” segment the classic RollerCoaster Tycoon is discussed and why managing a theme park can be such naughty fun.  In the world of “Indie” games Din’s Curse is the action RPG that comes with high marks. And in the “Mod” segment the Star Trek conversion for Sins of a Solar Empire, Sacrifice of Angels 2 , will get your 1701 on!

So get out that PC game you just can’t stand to play anymore, sit it next to your monitor facing you, download and play, When Did The Fun Go Away?

Circumstances dictated an extra week off before bringing you Episode 28, but don’t worry, we’re back in full swing and the fruits of our labor are here for your savoring.

You may recall that in the last episode I talked a bit about Cyber-Wing, the Herzog Zwei-inspired indie PC title released late last year by Martian Arctic Games. Well, Martian Arctic founder Devin Passage was good enough to agree to join us for this episode of the show, and he weighs in on all manner of things ranging from the state of indie development / publishing, to piracy and DRM, to basket-weaving. I’m totally lying about that last one. It was a real pleasure to have Devin with us, and I hope he’ll come back again when it’s time to pitch his next project.

A great many links were promised in the course of the recording, and I present them in no particular order:

Sins of a Solar Empire Mods:
Sins of the 13th Tribe
Sacrifice of Angels
Distant Stars

Gilfor’s Tales
Flotilla and Gravity Bone

Due to Devin’s inclusion in the show, we didn’t do an indie or mod segment this time around (consider the whole show your indie segment, really), but we did give Total Annihilation a fond remembrance in our retro section, and that spawned another small list of links for your pleasure:

Spring, the originally TA-based open-source RTS engine
The TA 3.1 Patch
TA Universe and Unit Universe

You can also look forward to some brief unhappy commentary about both Ubisoft’s apparent burning desire to drive away its PC gaming base, and Bobby Kotick’s belief that the best way to retain the creative talent that drives the industry is to sack them. We recorded before the lawsuit news broke, so there’s no talk of that, but I suspect we may revisit it in the future. Let me be clear as I tried to be in the show: we’ve been hard on Infinity Ward about Modern Warfare 2 because we think they deserved it, but that doesn’t equate to us wishing them ill. Finally, listener mail, in which we are accused of being fabulously wealthy. If only. 😉

Anyhow, enjoy, and we’ll probably see you all again around St Patty’s Day.

Immortal Machines welcomes you to… The Coldest Place on Mars.

Hosted and Summarized by Eric [Ravenlock]
Participants are Robert [Trebor], Bryan [Smoof], and Devin Passage from Martian Arctic Games
Produced by Clayton [Voodoo]