We’ve been gone a long time, baby, but we missed you. I promise we’ll never leave again. (That was probably a lie, but we want to mean it!)

There were grand plans – grand plans! – for this episode’s content, but then recording delays and E3 ensured that we spent a great deal of time talking about the potential (for success and failure) of things like Project Natal, Sony’s motion control device, and OnLive. Also discussed was the strange relationship PC and console games seem to have to each other these days, growing more and more alike in almost all respects and yet somehow becoming even more distant from each other in others.

Clayton [Bacalou], Eric [Ravenlock], Adam [Grifter], Jacob [MagGnome], and Robert [Trebor] join us this week – we’re also recording an encore episode very soon to make up for lost time and to cover the rest of the things we wanted to talk about here but didn’t get to. What can I say, we ramble.

Also, we forgot to mention that if you have something you want to ask us, tell us about, complain about, or otherwise make known, podcast@immortalmachines.com will do the trick.