Despite what the media might tell you, video gaming is an inherently social medium.  And while you might not remember it all the time, given the stereotypical image of the PC gamer – fingers stained with cheetos tapping away at hotkeys in dimly lit basements in the middle of the night – it was PC games that first expanded the boundaries of multiplayer gaming beyond the couch and into cyberspace.  We want to game with our friends, and X-Box Live and PSN are nice and all, but we were sending headshots to each other across hundreds of miles of distance more than a decade ago, so forgive us if we seem hard to impress.

Rooted in that tradition, going as far back as the first DOOM, is a love of cooperative gameplay, and that’s what we’re here to talk about tonight.  The co-op experiences that helped form us as gamers, the ones we enjoy taking part in now, and the ones we’d like to see in the future.

You may notice as you listen that we lament a bit a shift that seems to have happened in game development where co-op play has become a standard of console games (and their PC ports), but rarely the province of PC exclusives.  I fear that I might have come across as saying that there are no good PC co-op experiences anymore, though, and that’s very clearly not the case.  A quick trip over to our good friends at Co-optimus will quickly dispel such a notion, and their list of PC co-op titles is a fantastic resource.  And, of course, the indie and mod scene haven’t forgotten the importance of co-op play; last episode’s indie game Flotilla has a local co-op mode, and mods like Fistful of Frags and Sven Co-op bring the experience to games that didn’t support it initially.

Come join us as we get by… with A Little Help From Our Friends.

Hosted and Summarized by Eric [Ravenlock]
Participants are Robert [Trebor], and J_Arcane
Produced by Clayton [Voodoo]

Want to talk about the show? Come discuss the episode over at Colony of Gamers.