What a year it has been for the platformer genre.  Terry Cavanagh opened the year by giving us the completely delightful and brain-bending VVVVVV back in January, and we’ve been off to the races ever since.  XBLA releases like Limbo, Wii blockbusters like Kirby’s Epic Yarn and Donkey Kong Country Returns, one-button jumpers like Canabalt… and, of course, a whole slew of PC freeware and indie titles, including the two games we’ll be focusing on for this episode:  Super Meat Boy and And Yet It Moves.

I feel like Super Meat Boy needs no introduction, so I’ll just say that if you love platformers, you probably already own it – and if you don’t, you absolutely should.  Even if you don’t love platformers, you owe it to yourself to check it out and re-validate your position, because this is one of the most content-packed, lovingly-made platformers of the last decade.  A lot of platformers are difficult.  Super Meat Boy absolutely revels in being unapologetically brutal, but it’s never unfair.  Mastering its levels is a daunting challenge, but not impossible, and the game is just chock full of bonuses for your success, largely in the form of unlockable characters from other games that change the way you play.  It’s a marvel, and I love it, and I suspect you will too.

Robert covers And Yet It Moves for us, but I’ve also given it a go so I can tell you that if you missed this one when it came out earlier this year, you should give it a look.  Like Braid or VVVVVV, it’s extremely basic in its mechanics, but uses those simple mechanics to stretch the boundaries of what a platformer does.  You can run, jump, and tilt the world; it’s that last bit that’s the trick, of course.  A well-implemented physics and momentum system combines with a unique and appealing art style to make And Yet It Moves something special.  Check it out.

Want to hear more?  We’ve recorded this IndieCast to meet your needs!  Enjoy.

Want to join the discussion?  Come visit the forum thread over at Colony of Gamers.