Two indie strategy games for you in this edition of the IndieCast, though they resemble each other in almost no way save belonging to the same rough genre. Variety is the spice of life, no? Let’s dive in.

Shrapnel Games has been around for more than a decade, and has become well known for their extremely deep war and strategy titles. Dominions, in particular (no relation to the card game Dominion), is a long-running and very well thought of series that still commands more than $50 per copy, nearly unheard of in my experience for an indie PC publisher.

The game of theirs being examined this time around, Bronze, bears little similarity to their other offerings. Playing much more like a tile-based board game than a traditional turn-based strategy title, Bronze demands a lot of careful tactical planning and a solid understanding of the strengths and weaknesses of the units available to you and your opponent. It’s also a bit pricey at $30, but there’s an extremely large free demo available that I can’t recommend trying enough. I was quite taken with it, as you’ll hear in the show.

On the other side of the investment spectrum (both price-wise and time-wise), Auralux (originally “Aurora“) is a casual real-time strategy game by Edward McNeill that takes strong influence from games like Eufloria and Galcon, asking you to take a single planet that generates units at a constant rate, and expand from there to eliminate your enemies and conquer the galaxy. I’ve got a few concerns about the exploitability of the game design, and certainly if you’re looking for the next Sins of a Solar Empire, you’re not in the right neighborhood here. But for $5, it’s an enjoyable, sort of puzzle-like diversion, and since it too has a free demo, why not give it a try?

As usual, our expanded thoughts about both titles may be found within.

Want to join the discussion?  Come visit the forum thread over at Colony of Gamers.